Hey there, I'm Andrey
An accomplished Game Developer with 7+ years of industry experience.
Proficient in Gameplay programming, with expertise in C++, C#, Java, Lua and Unity for game development.
Additionally, I've honed my skills through personal projects, delving into Godot and Unreal Engine with dedication to continuous learning and innovation in game development.
Skilled in integrating 3rd-party services and online features.
Alongside my technical prowess, I bring adept Team management skills 🚀
Current Location: Toronto, Canada
Disney Magic Kingdoms
Klondike Adventures
Commercial Experience
Roles: Game Programmer, Lead Game Programmer
Tech Stack: Java, C++, Ruby
(Proprietary Game Engine)
Jun 2017 - Feb 2021
Zombie Castaways
Apr 2021 - Jul 2021
Aug 2022 - Feb 2024
Company: Gameloft
Roles: Game Programmer
Tech Stack: C++, Lua
(Proprietary Game Engine)
Unannounced project
Company: Vizor Games
Roles: Development Team Lead
Tech Stack: Java, C++, Ruby
(Proprietary Game Engine)
Aug 2021 - Jul 2022
Company: Vizor Games
Roles: Generalist Game Programmer
Tech Stack: Java, C++, Ruby
(Proprietary Game Engine)
Developed dynamic gameplay features utilizing a custom C++ game engine, contributing to the evolution of gaming mechanics and enhancing overall player engagement.
Played a pivotal role in refining the development process, actively contributing to feature planning and executing development tasks across server and client sides, thereby optimizing project efficiency and ensuring the seamless integration of key features.
Effectively led a project team of 4 game developers, ensuring alignment with project objectives and fostering a collaborative environment conducive to innovation and high-quality deliverables.
Spearheaded the overhaul of the development process, facilitating the seamless integration of 3 new developers.
Architected and implemented pivotal project features, including a robust DLC system and efficient localization solutions, enriching the overall gaming experience.
Architected and implemented pivotal project features, including a robust DLC system and efficient localization solutions, enriching the overall gaming experience.
Executed the implementation of diverse gameplay features on both client and server side including In-game mail, AI systems, various in-game shops and other gameplay features, enriching the gaming experience.
Conceptualized and designed technically intricate features such as the File API and custom DLC system, demonstrating proficiency in architecting and implementing sophisticated solutions to meet project requirements.
Company: Vizor Games
Personal Projects &
Game Jams
Elder Scrolls Online
Addons
Tech Stack: Lua
I've spent hundreds of hours in the game and have certainly identified some potential improvements. Fortunately, the developers have implemented a really nice add-on system, allowing me to tweak a few things and enhance my gaming experience. 😁
LudumDare #41
Tech Stack: Godot, GDScript
Knight Pants
A game created in collaboration with a very close friend during a 72-hour game jam. It was our first time using Godot. The initial idea was as ambitious as always... But I'm pleased with the result, even though the game can crash sometimes. 😅
Roles: Game Design, Programming and more
Mova
Tech Stack: Flutter/Dart, Python
Roles: Did literally everything myself 🤓
This project holds a special place in my heart. It is the only one unrelated to games. As a Belarusian, I deeply care about the current state of the Belarusian language, which is at risk of extinction. The app I've developed is a simple tool designed to help people learn Belarusian words.
LudumDare #38
Rainy
Tech Stack: LibGDX/Java
A small project made by myself in a 48 hours during the game jam. It was fun!
Square Light
Tech Stack: LibGDX/Java
My first finished game ever!
Oof... Now, I would have done literally everything differently. Nevertheless, it was an important project for learning.
I've dedicated countless hours to projects that may never come to fruition. Nonetheless, this experience holds immense value and deserves acknowledgment. I firmly believe it has honed and broadened my skills, shaping me into the developer I am today.
Tech Stack: Unity, Godot, Love2D, Unreal Engine, Kotlin, Android SDK and more
My unfinished projects 🥲